MONTHLY GIVEAWAY

Win €500 by Joining This Course

30 D 19 H 41 M 47 S

Enter Now!

MONTHLY GIVEAWAY

Win €500 by Joining This Course

30 D 19 H 41 M 47 S

Enter Now!

MONTHLY GIVEAWAY

Win €500 by Joining This Course

30 D 19 H 41 M 47 S

CHARACTER
CREATION

45h

+90 Lessons

ENROLL NOW

THE ART OF

01

VISION - BLOCKOUT

3h 20m

15 Part

1_How To Find Good Concept

2_Concept Analysis

3_Bonus_Metahuman

4_Create Our Metahuman

5_Bonus Content_Marvelous Designer

6_Blocking Cape Patterns

7_Blocking Pants Patterns

8_Blocking Vest Patterns

9_Blocking Final Patterns

10_Refining Under Clothes

11_Refining Cape - Final Touch

12_Meshes Cleanup

13_Cleanup-Under Clothes

14_Final Touch

02

POLISH - HIGHPOLY

9h 45m

18 Part

15_Boots Highpoly

16_Pants Highpoly

17_Shirt Highpoly

18_Belts Highpoly

19_Cape Highpoly

20_Final Stuff Highpoly

21_Blade Low Modeling

22_Blade High Modeling

23_Blade Armor Sculpting

24_Blade Cover Detailing

25_Shoulder Pad Detailing

26_Bags Detailing

27_Under Clothes Detailing

28_Blade Detailing

29_Forarm Detailing

30_Cape Detailing

31_Final Touch

03

GAME TOPOLOGY

13h

9 Part

32_ What`s Good Topology

33_Boots Retopology

34_Pants Retopology

35_Blade Retopology

36_Shirt Retopology

37_Cape Retopology

38_Assets Retopology

39_Assets Retopology 2

04

UV MAPPING
TEXTURING

6h 50m

11 Part

40_What`s Good UV

41_UV Mapping

42_Decimation

43_Baking

44_Define Materials

49_Unreal Engine Shading

48_Adding Chain Alpha

47_Deep Texture 2

46_Deep Texture 1

45_Create Materials

05

LOOKDEV - PRESENTATION

7h 30m

25 Part

50_Creating environment

51_Sky Material

52_Adding Props

53_Lighting First ENV

54_ENV2

55_Modeling Knif

56_Topology Texture Knif

57_Studio Lighting

58_Refine Textures

59_Refine Face

60_Creating Pose1

61_Sen1 Render

62_Sen1 Composition

63_Sen2 Render

64_Sen2 Composition

65_Creating Pose2

66_Sen3 Render

67_Cinematic Camera Sin1

68_Adding particle Sin1

69_Render_Comp_Sin1

70_Cinematic Camera Sin2

71_clothes Simulation

72_Render_Comp_Sin2

73_Render_Comp_Sin3

06

ANIMATION - LEGACY

4h 40m

14 Part

74_Character Rigging

75_Making New Pose

76_Jade Texture

77_Camera Animation

78_Improve Lighting Texture

79_Fog Particle

80_Sen2 Render

81_Building The Tower

82_Jump Animation

83_Camera Animation

84_Buidilng City

85_Final Render

86_Last Word - LEGACY LEVEL

The gap between average and professional artists is better decision-making. Every level has its price.

This was built for artists who refuse to stay average

CINEMATIC
CHARACTER CREATION

+18h

+40 Lessons

ENROLL NOW

01

BLOCKING THE IDEA

3h

8 Part

1_Start With Basemesh

2_Blocking The Garments

3_Detailing The Garments

4_Marvelous Final Touch

5_Cgi Topology Workflow

6_All Garments Topology

7_Final Assets Blocking

02

DETAILING - HIGH POLY

7h 30m

16 Part

8_Detailing The Jacket

9_Detailing The Mask

10_Detailing The Vest

11_Detailing The Pants

12_Detailing The Hands

13_Detailing The Ammo Bag

14_Detailing The Medic Bag

15_Detailing The Magazine

16_Detailing The Radio

17_Detailing The Exo Arm

18_Detailing The Exo Leg

19_Detailing The Exo Back

20_Rig Test

21_Final Details Part 1

22_Final Details Part 2

03

TOPOLOGY - TEXTURE

5h 10m

8 Part

23_Topology

24_Uv Mapping

25_Baking

26_Texturing Phase 1

27_Texturing Phase 2

28_Texturing Phase 3

29_Texturing Final Phase

04

UNREAL SHADING - RENDER

3h

12 Part

30_Unreal Engine Shading

31_Improve Textures

32_Character Pose

33_Render The Basic Level

34_Render The Cinematic Level

35_Render The Studio Level

36_Camera Animation

37_Color Grading Static Shots

38_Color Grading Cinematic Shots

39_Keep It Up

40_Cinematic Result

I used to be just like you—frustrated by the lack of knowledge and skills.There was no complete roadmap to follow.But that's changed.You don't have to spend years struggling to find all this information like I did.

HARD SURFACE

FOR

CHARACTER CREATION

+7h

+15 Lessons

ENROLL NOW

1_Block The Body

2_Refine-Detailing the Head

3_Refine-Detailing - Neck - Lower Jaw

4_Refine - Body - Arms

5_Detailing - Shoulder

6_Detailing - Arm

7_Detailing - Chest - Abs

8_Detailing - Side Ribs

9_Final pass Detailing - Head

10_Final Pass Detailing - chest - arm

11_Final Pass Detailing - abs

12_Final Pose

13_Dividing materials

14_Render in Keyshot

15_Final Composition

Marvelous
Designer
for
Character Creation

4h

33 Lessons

ENROLL NOW

02

INTERMEDIATE LEVEL

20m

6 Part

1_Block Hoodies

2_Block Pants

3_Detailing The Hoodies

4_Detailing The Pants

5_Layer Clone

6_Pose

03

ADVANCED LEVEL

2h 50m

18 Part

0_Analysis The Concept

1 _Blocking The Patterns

2 _Detailing The Patterns

3_Doubling The Layers

4_Pose And Export To Zbrush

5 _Clean Mesh And Thikness

6 _Detailing The Jacket

7 _Adding Final Details

8_Sculpting The Mask

9_Final Details And Head Pose

10_Topology-Uv Mapping

11_Decimation Highpoly

12_Baking

13_Texturing The Mask

14_Texturing The Clothes

15_Marmoset Toolbag Shading

16_Final Render - Composition

17_See You At The Top

In the end, everyone ends up where their choices lead them.

We all have a choice. We decide what we invest in—our time, our money, and our future.

Unreal Engine
Pipeline
for Character Art

+3h

28 Lessons

ENROLL NOW

01

BLOCKING TO HIGH POLY

40m

7 Part

1_Create Metahuman - Export To Maya

2_Sculpt Rough Idea

3_Create Clean Meshs

4_Clean Mesh For Body

5_Detailing The Helmets

6_Detailing The Clothes

7_Detailing The Body Armor

02

BAKING - TEXTURING

30m

7 Part

8_Create Low Mesh

9_Create Uv

10_Material Classification

11_Exporting The Highpoly Mesh

12_Baking In Marmoset

13_Importing Maps In Substance Painter

14_First Pass Texturing

03

ANIMATE - RENDER

2h

14 Part

15_Rig The Character

16_Export Textures And Meshes To Unreal

17_Create Master Material

18_Create Instances Materials

19_Create Base Lights

20_Pose And Sending Back To Unreal

21_Texturing Second Pass

22_Final Lighing And Render Settings

23_Final Render And Compositing

24_Create Idle Body Animation

25_Create Fire Particles

26_Send Maya Animation To Unreal

27_Camera Animation

28_Final Lighing And Render

COMING SOON …

GAME READY CHARACTER COURSE
Focusing specifically on HAIR and SKIN

This section of the course is currently being developed by Hooman Raad and will be released in the next course update.

Hooman has over 15 years of experience in the character art industry and is recognized as one of the top character artists in his field.

Based on the quality of his portfolio and extensive expertise, hair and skin creation is one of his strongest specialties, making him the ideal instructor for this part of the course.

The price of the complete package will increase after the second update is released.

Enroll today to take advantage of an exclusive discounted price available only before the next update.

ENROLL NOW

Owner : Artofhaf

© 2026 The Art of Character Creation. All rights reserved.

Owner : Artofhaf

© 2026 The Art of Character Creation. All rights reserved.