
01
VISION - BLOCKOUT
3h 20m
15 Part
1_How To Find Good Concept
2_Concept Analysis
3_Bonus_Metahuman
4_Create Our Metahuman
5_Bonus Content_Marvelous Designer
6_Blocking Cape Patterns
7_Blocking Pants Patterns
8_Blocking Vest Patterns
9_Blocking Final Patterns
10_Refining Under Clothes
11_Refining Cape - Final Touch
12_Meshes Cleanup
13_Cleanup-Under Clothes
14_Final Touch
02
POLISH - HIGHPOLY
9h 45m
18 Part
15_Boots Highpoly
16_Pants Highpoly
17_Shirt Highpoly
18_Belts Highpoly
19_Cape Highpoly
20_Final Stuff Highpoly
21_Blade Low Modeling
22_Blade High Modeling
23_Blade Armor Sculpting
24_Blade Cover Detailing
25_Shoulder Pad Detailing
26_Bags Detailing
27_Under Clothes Detailing
28_Blade Detailing
29_Forarm Detailing
30_Cape Detailing
31_Final Touch
03
GAME TOPOLOGY
13h
9 Part
36_Shirt Retopology
37_Cape Retopology
38_Assets Retopology
39_Assets Retopology 2
04
UV MAPPING
TEXTURING
6h 50m
11 Part
40_What`s Good UV
41_UV Mapping
42_Decimation
43_Baking
44_Define Materials
49_Unreal Engine Shading
48_Adding Chain Alpha
47_Deep Texture 2
46_Deep Texture 1
45_Create Materials
05
LOOKDEV - PRESENTATION
7h 30m
25 Part
50_Creating environment
51_Sky Material
52_Adding Props
53_Lighting First ENV
54_ENV2
55_Modeling Knif
56_Topology Texture Knif
57_Studio Lighting
58_Refine Textures
59_Refine Face
60_Creating Pose1
61_Sen1 Render
62_Sen1 Composition
63_Sen2 Render
64_Sen2 Composition
65_Creating Pose2
66_Sen3 Render
67_Cinematic Camera Sin1
68_Adding particle Sin1
69_Render_Comp_Sin1
70_Cinematic Camera Sin2
71_clothes Simulation
72_Render_Comp_Sin2
73_Render_Comp_Sin3
06
ANIMATION - LEGACY
4h 40m
14 Part
74_Character Rigging
75_Making New Pose
76_Jade Texture
77_Camera Animation
78_Improve Lighting Texture
79_Fog Particle
80_Sen2 Render
81_Building The Tower
82_Jump Animation
83_Camera Animation
84_Buidilng City
85_Final Render
86_Last Word - LEGACY LEVEL
The gap between average and professional artists is better decision-making. Every level has its price.
This was built for artists who refuse to stay average

01
BLOCKING THE IDEA
3h
8 Part
5_Cgi Topology Workflow
6_All Garments Topology
7_Final Assets Blocking
02
DETAILING - HIGH POLY
7h 30m
16 Part
8_Detailing The Jacket
9_Detailing The Mask
10_Detailing The Vest
11_Detailing The Pants
12_Detailing The Hands
13_Detailing The Ammo Bag
14_Detailing The Medic Bag
15_Detailing The Magazine
16_Detailing The Radio
17_Detailing The Exo Arm
18_Detailing The Exo Leg
19_Detailing The Exo Back
20_Rig Test
21_Final Details Part 1
22_Final Details Part 2
03
TOPOLOGY - TEXTURE
5h 10m
8 Part
23_Topology
24_Uv Mapping
25_Baking
26_Texturing Phase 1
27_Texturing Phase 2
28_Texturing Phase 3
29_Texturing Final Phase
04
UNREAL SHADING - RENDER
3h
12 Part
30_Unreal Engine Shading
31_Improve Textures
32_Character Pose
33_Render The Basic Level
34_Render The Cinematic Level
35_Render The Studio Level
36_Camera Animation
37_Color Grading Static Shots
38_Color Grading Cinematic Shots
39_Keep It Up
40_Cinematic Result
1_Block The Body
2_Refine-Detailing the Head
3_Refine-Detailing - Neck - Lower Jaw
4_Refine - Body - Arms
5_Detailing - Shoulder
6_Detailing - Arm
7_Detailing - Chest - Abs
8_Detailing - Side Ribs
9_Final pass Detailing - Head
10_Final Pass Detailing - chest - arm
11_Final Pass Detailing - abs
12_Final Pose
13_Dividing materials
14_Render in Keyshot
15_Final Composition
01
BEGINNER LEVEL
50m
9 Part
FREE CHAPTER









