CHARACTER
CREATION

45h

+90 Lessons

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THE ART OF

01

VISION - BLOCKOUT

3h 20m

15 Part

1_How To Find Good Concept

2_Concept Analysis

3_Bonus_Metahuman

4_Create Our Metahuman

5_Bonus Content_Marvelous Designer

6_Blocking Cape Patterns

7_Blocking Pants Patterns

8_Blocking Vest Patterns

9_Blocking Final Patterns

10_Refining Under Clothes

11_Refining Cape - Final Touch

12_Meshes Cleanup

13_Cleanup-Under Clothes

14_Final Touch

02

POLISH - HIGHPOLY

9h 45m

18 Part

15_Boots Highpoly

16_Pants Highpoly

17_Shirt Highpoly

18_Belts Highpoly

19_Cape Highpoly

20_Final Stuff Highpoly

21_Blade Low Modeling

22_Blade High Modeling

23_Blade Armor Sculpting

24_Blade Cover Detailing

25_Shoulder Pad Detailing

26_Bags Detailing

27_Under Clothes Detailing

28_Blade Detailing

29_Forarm Detailing

30_Cape Detailing

31_Final Touch

03

GAME TOPOLOGY

13h

9 Part

32_ What`s Good Topology

33_Boots Retopology

34_Pants Retopology

35_Blade Retopology

36_Shirt Retopology

37_Cape Retopology

38_Assets Retopology

39_Assets Retopology 2

04

UV MAPPING
TEXTURING

6h 50m

11 Part

40_What`s Good UV

41_UV Mapping

42_Decimation

43_Baking

44_Define Materials

49_Unreal Engine Shading

48_Adding Chain Alpha

47_Deep Texture 2

46_Deep Texture 1

45_Create Materials

05

LOOKDEV - PRESENTATION

7h 30m

25 Part

50_Creating environment

51_Sky Material

52_Adding Props

53_Lighting First ENV

54_ENV2

55_Modeling Knif

56_Topology Texture Knif

57_Studio Lighting

58_Refine Textures

59_Refine Face

60_Creating Pose1

61_Sen1 Render

62_Sen1 Composition

63_Sen2 Render

64_Sen2 Composition

65_Creating Pose2

66_Sen3 Render

67_Cinematic Camera Sin1

68_Adding particle Sin1

69_Render_Comp_Sin1

70_Cinematic Camera Sin2

71_clothes Simulation

72_Render_Comp_Sin2

73_Render_Comp_Sin3

06

ANIMATION - LEGACY

4h 40m

14 Part

74_Character Rigging

75_Making New Pose

76_Jade Texture

77_Camera Animation

78_Improve Lighting Texture

79_Fog Particle

80_Sen2 Render

81_Building The Tower

82_Jump Animation

83_Camera Animation

84_Buidilng City

85_Final Render

86_Last Word - LEGACY LEVEL

The gap between average and professional artists is better decision-making. Every level has its price.

This was built for artists who refuse to stay average

CINEMATIC
CHARACTER CREATION

+18h

+40 Lessons

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01

BLOCKING THE IDEA

3h

8 Part

1_Start With Basemesh

2_Blocking The Garments

3_Detailing The Garments

4_Marvelous Final Touch

5_Cgi Topology Workflow

6_All Garments Topology

7_Final Assets Blocking

02

DETAILING - HIGH POLY

7h 30m

16 Part

8_Detailing The Jacket

9_Detailing The Mask

10_Detailing The Vest

11_Detailing The Pants

12_Detailing The Hands

13_Detailing The Ammo Bag

14_Detailing The Medic Bag

15_Detailing The Magazine

16_Detailing The Radio

17_Detailing The Exo Arm

18_Detailing The Exo Leg

19_Detailing The Exo Back

20_Rig Test

21_Final Details Part 1

22_Final Details Part 2

03

TOPOLOGY - TEXTURE

5h 10m

8 Part

23_Topology

24_Uv Mapping

25_Baking

26_Texturing Phase 1

27_Texturing Phase 2

28_Texturing Phase 3

29_Texturing Final Phase

04

UNREAL SHADING - RENDER

3h

12 Part

30_Unreal Engine Shading

31_Improve Textures

32_Character Pose

33_Render The Basic Level

34_Render The Cinematic Level

35_Render The Studio Level

36_Camera Animation

37_Color Grading Static Shots

38_Color Grading Cinematic Shots

39_Keep It Up

40_Cinematic Result

HARD SURFACE

FOR

CHARACTER CREATION

+7h

+15 Lessons

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1_Block The Body

2_Refine-Detailing the Head

3_Refine-Detailing - Neck - Lower Jaw

4_Refine - Body - Arms

5_Detailing - Shoulder

6_Detailing - Arm

7_Detailing - Chest - Abs

8_Detailing - Side Ribs

9_Final pass Detailing - Head

10_Final Pass Detailing - chest - arm

11_Final Pass Detailing - abs

12_Final Pose

13_Dividing materials

14_Render in Keyshot

15_Final Composition

Marvelous
Designer
for
Character Creation

4h

33 Lessons

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02

INTERMEDIATE LEVEL

20m

6 Part

1_Block Hoodies

2_Block Pants

3_Detailing The Hoodies

4_Detailing The Pants

5_Layer Clone

6_Pose

03

ADVANCED LEVEL

2h 50m

18 Part

0_Analysis The Concept

1 _Blocking The Patterns

2 _Detailing The Patterns

3_Doubling The Layers

4_Pose And Export To Zbrush

5 _Clean Mesh And Thikness

6 _Detailing The Jacket

7 _Adding Final Details

8_Sculpting The Mask

9_Final Details And Head Pose

10_Topology-Uv Mapping

11_Decimation Highpoly

12_Baking

13_Texturing The Mask

14_Texturing The Clothes

15_Marmoset Toolbag Shading

16_Final Render - Composition

17_See You At The Top

Unreal Engine
Pipeline
for Character Art

+3h

28 Lessons

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01

BLOCKING TO HIGH POLY

40m

7 Part

1_Create Metahuman - Export To Maya

2_Sculpt Rough Idea

3_Create Clean Meshs

4_Clean Mesh For Body

5_Detailing The Helmets

6_Detailing The Clothes

7_Detailing The Body Armor

02

BAKING - TEXTURING

30m

7 Part

8_Create Low Mesh

9_Create Uv

10_Material Classification

11_Exporting The Highpoly Mesh

12_Baking In Marmoset

13_Importing Maps In Substance Painter

14_First Pass Texturing

03

ANIMATE - RENDER

2h

14 Part

15_Rig The Character

16_Export Textures And Meshes To Unreal

17_Create Master Material

18_Create Instances Materials

19_Create Base Lights

20_Pose And Sending Back To Unreal

21_Texturing Second Pass

22_Final Lighing And Render Settings

23_Final Render And Compositing

24_Create Idle Body Animation

25_Create Fire Particles

26_Send Maya Animation To Unreal

27_Camera Animation

28_Final Lighing And Render